Tranquify

Tranquify

A user-friendly mobile app designed to enhance mood tracking and meditation. By prioritizing user research, prototyping, and usability testing, Tranquify offers a seamless experience for tracking moods and practicing meditation, with personalized suggestions for self-care.

Role

UX/UI Design, Graphic Design, Usability Testing, Front-end Development

Tools

Figma, Adobe Illustrator, Adobe After Effects, Next.js

Duration

Feb 2024 – May 2024 (3 months)

Problem

  • Stress & Anxiety:
  • A growing number of people face stress and struggle to achieve inner peace.
  • Lack of Mental Health Support:
  • Many individuals struggle with managing emotional health on their own.
  • Difficulty in Building Healthy Habits:
  • Incorporating meditation and mindfulness into daily life can be challenging.

Solution

  • Tracks Mood Patterns:
  • Helps users monitor their emotional well-being over time.
  • Provides Personalized Recommendations:
  • Provides tailored mental well-being and meditation tips.
  • Integrates Meditation Contents:
  • Offers guided sessions and resources for seamless meditation practice.

Features

Mood Tracking

Mood Tracking

  • Track daily mood, stress levels, and sleep quality
  • Visualize your emotional journey through Mood Calendar

Personalized suggestions

  • Get personalized suggestions according to your mood tracking input
  • Get customized recommendations of meditation content for better self-care
Personalized suggestions
Personalized suggestions

Personalized suggestions

  • Get personalized suggestions according to your mood tracking input
  • Get customized recommendations of meditation content for better self-care

User Persona

Crafting user personas for end users provides essential insights into our target audience. This approach prioritizes user needs, allowing us to customize our products accordingly and deliver a delightful user experience.

    User Persona 1
  • Primary Persona: Elderly Individual
  • The primary user is an older adult experiencing memory challenges who must manage multiple medications daily.
  • User Persona 2
  • Secondary Persona: Caregiver
  • The secondary user is a caregiver responsible for overseeing the medication schedules of their loved ones.
  • User Persona 3
  • Secondary Persona: Caregiver
  • The secondary user is a caregiver responsible for overseeing the medication schedules of their loved ones.

Style Guide

Tranquify Style Guide

Wireframing

Wireframing serves as a blueprint for creating user interfaces. It provides a visual representation of the structure and layout of an application or website, focusing on functionality and user experience.

Tranquify Wireframe

Major Screens in Tranquify:

  • Home:
  • Users can view their mood over the week in a calendar view and recommended meditation content.
  • Mood Tracker
  • The app allows users to log their emotions, enter a short journey, and gain personalized recommendations to improve their mental well-being.
  • Meditation Content
  • Users can explore a library of guided meditations, breathing exercises, and mindfulness practices tailored to their preferences and goals.
  • Mood Calendar
  • Users can visualize their mood patterns over time on an interactive calendar, helping them track emotional trends and identify triggers or progress.

Initial Hi-Fi

The initial design of Tranquify focused on creating a mood tracking and meditation app that promotes a sense of calm and balance. The design choices were made with careful consideration of both aesthetic appeal and the emotional impact on users.

Tranquify Initial Hi-Fi
  • Color Palette Integration:
  • The green and beige color palette promotes calmness, stability, and trust, ensuring that users feel at ease while interacting with the app.
  • Captivating Mascots:
  • Mascots were introduced to represent mood states and foster a sense of engagement.
  • Round borders:
  • All design elements feature rounded borders to create a softer and more inviting user interface.

Usability Testing

Usability testing is crucial in ensuring Tranquify meets the needs and expectations of its users. The testing was conducted with 5 participants, revealing 4 key areas for improvement.

Favoriting System

Favoriting System Before Usability Testing
Favoriting System After Usability Testing

    Before:

  • The heart icon used to "Favourite" an item was not easily noticeable to users.

    After:

  • The heart icon for favoriting meditation content was made more prominent and repositioned for greater visibility, allowing users to save their favorite meditations effortlessly.

Meditation Categories

Meditation Categories Before Usability Testing
Meditation Categories After Usability Testing

    Before:

  • Participants expressed confusion about the category cards on the meditation page, as they were unclear about the purpose of these cards.

    After:

  • Labels were added above meditation categories to clarify their purpose, addressing user confusion.

Weather Section

Weather Section Before Usability Testing
Weather Section After Usability Testing

    Before:

  • The weather feature on the homepage created slight confusion for users, as it detracted from the app's primary goal of promoting mindfulness and relaxation.

    After:

  • The weather feature on the homepage was redesigned to be less prominent, ensuring it supports the app’s purpose without overshadowing its core features.

Final Design

The final design of Tranquify reflects a user-centered approach, incorporating feedback from usability testing to create a more intuitive and visually appealing experience.

Tranquify Final Design

Final Product: Web App

A web app is developed using Next.js, featuring a fully coded interface. Real-time weather data is integrated into the homepage through a weather API, offering users up-to-date and localized weather information. The onboarding animations created in After Effects are implemented using Lottie, enhancing engagement.

Tranquify Web App

Reflection and Learnings

  • Iterative Design:
  • Designing Tranquify reinforced the importance of iterative design and refining features based on user feedback.
  • Small adjustments, like repositioning the favoriting icon can significantly improve user experience.
  • Enhancing Engagement with Motion Graphics:
  • Using animations strategically made interactions feel smooth and intuitive rather than overwhelming.
  • Motion graphics can make the app more engaging, and microinteractions, like button feedback can improve usability.
  • Web-app development with Next.js:
  • Developing Tranquify as a web app using Next.js taught me how to build a fully coded interface that remains true to the design vision.